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PS3 RSX芯片尺寸大於預期 - 2006-11-13
PS3 RSX芯片尺寸大於預期 - 2006-11-13
在PS3上市之後,有人對比了PS3 RSX圖形芯片和旁邊的三星GDDR3顯存芯片尺寸,他們發現RSX圖形芯片尺寸大約在240平方毫米,如果有測量誤差,RSX圖形芯片實際尺寸也在230-245平方毫米之間。RSX圖形芯片實際尺寸已經和235平方毫米的Cell處理器相當。 PS3零售版當中的RSX這種面積,已經超過RSX的PC版90nm G71圖形芯片196平方毫米的面積。盡管索尼90nm工藝可能和台積電的90nm工藝有所不同,但是這不是RSX這種超大芯片的主因,RSX圖形芯片工作頻率據稱在500MHz。 根據我們了解,RSX圖形芯片內建28條渲染管線,但是只有24條激活。G71內建24條渲染管線,但是只有20條激活,成為GeForce 7900GS。另外,RSX圖形芯片當中其他部分也可能被屏閉,比如部分頂點著色器,甚至是部分ROPs。索尼這種策略也用在PS3 Cell處理器當中,其中被屏閉了1個SPE。 RSX圖形芯片和G71相比,芯片內部緩存容量增加,其中包括頂點變形後緩存和壓縮緩存。另外,和RSX搭配的三星GDDR3顯存,盡管可以工作在1400MHz,但是索尼只讓其工作在1300MHz,很可能索尼為PS3日後升級提升速度,預留空間。 ![]() 留待專家分析... ![]() |
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Major Member
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SONY RSX 這樣做只是為了熱量控制,如果真的是為了以後升頻做準備,那之前買到的都活該倒楣啦
![]() 還是可以要求 SONY 無料升級新GDDR3 時脈的 PS3 ![]() 此文章於 2006-11-13 02:40 PM 被 天使無敵寵物蛋 編輯. |
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只能說現在買ps3是爲藍光dvd做功德,至於能不能回向,還得看sony大神挺不挺得住 ![]() |
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恩∼這大概也是無解吧... 因為現在$ony也正在燒大錢.... ![]() ![]() 光是電池事件就很頭大囉,想靠PS3扳回一城.... 光是這種效能,可能會惡化他的財政吧∼ ![]() ![]() 不過感謝這篇文章∼讓我更堅定買360跟Wii.....在也不用因為$ony擁護者而心慌囉 ![]() ![]() ![]() ![]() ![]() |
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PS3的效能差? ![]() 可是我看起來PS3的解析度的確是比360高沒錯啊 ![]() 光是一些畫面的情報量就已經不是360所能匹敵的了 ![]() |
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解析度高 犧牲貼圖品質乃至於一些特效甚至沒開反鋸齒會叫比 XB360 好嗎? ![]() 請不要睜眼說瞎話了 ![]() 兩者的實機畫面我也都看過了,PS3 的幾款 1080p 號稱的遊戲只能說只能遠看不能近看焉,相對之下運行在 720p 開了 4xAA 的 XB360 遊戲就是近看也禁的起考驗 ![]() 沒有人說 PS3 效能差,但是要説到有跟 XB360 有著決定性的畫面差異是很難的事情,那天看到鋼蛋的遊戲,畫面做的不錯,但是大部份玩的過程確是連 fps30 都不到的,這樣我也很難覺的 PS3 有多猛 ![]() ![]() 此文章於 2006-11-13 07:54 PM 被 天使無敵寵物蛋 編輯. |
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IGN PS3 向下相容測試報告
--------------------------------------------------------------------- We did find a few problem titles by looking through the list. Here's a quick run down. Tekken 5: A number of modes don't play background music properly. Xenosaga Episode II: The opening movie sometimes stops and sometimes doesn't properly play background music. Code Age Commanders: Problems (including data loss) with save game data. Radiata Stories: Background music during movie scenes may not play back properly. Star Ocean Till the End of Time (includes Directors Cut): Movie scenes may not have proper sound playback. Driving Emotion Type-S: BGM may not properly play back during races Gran Turismo 4: The screen may freeze following the title demo. Hot Shots Golf 3/4: Some sort of problem with the controls becoming unresponsive Operator's Side: The game freezes at the logo screen when started up with the Seamic controller Onimusha Dawn of Dreams: Screen will occasionally appear 2cm to the right Hyper Street Fighter II Anniversary Edition: The screen will not appear correctly in some instances. The S.F.II Movie cannot play properly. Megaman X7: There are times when the background music won't play properly Devil May Cry: The screen will sometimes freeze during the title demo Onimusha: During movie playback, the sound will occasionally stop Suikoden III: Cannot read PS1 data during the game. Silent Hill 2: When going from the title screen to the demo screen, the screen may freeze These are the major problems we found looking through the numerous pages for Sega, Namco, Capcom, Square Enix, Sony and Konami. Some problems, including those for Ace Combat 5, Oz, SOCOM and so forth, were fixed with the System 1.10 update. Sony still lists those problems in the database. We also noticed a few recurring problems, sometimes based off a common feature, sometimes carried across an entire series of titles. The PS3 Virtual Memory Card specifications do not allow for PS2 games to read PS1 data, which is something that's apparently used in Suikoden III and a few other titles. Most of the microphone-compatible games seem to have problems. Konami's dance/music games seem to have a number of problems. In addition to the software compatibility issues, Sony has made public the issues that arise due to hardware differences between the platforms, specifically the PS3 not using physical memory cards, not using a multitap, not having rumble built into its controller and other issues related to different hard disk and USB specifications. As previously announced, you can keep using your PS2 game saves by purchasing a Memory Card Adapter (which is currently harder to find in Japan than actual PS3 units, it seems). Once you have the adapter, you'll be able to transfer your save files to the PS3 hard disk. The only catch is that games whose save icon displays a "No Copy" icon in the PS2 browser cannot have their data copied over. The PS3 can't use a multitap. However, Sony states that this shouldn't be a problem with the system's ability to recognize seven Sixaxis controllers simultaneously. Regarding USB peripherals, Sony states that some software that use such peripherals may not run properly on the PS3. It asks that users conduct the manufacturer of such products. As noted above, games using a microphone peripheral seem to have problems. HDMI also gives problems to PS2 games. Sony states that as of 11/11, when the PS3 is connected to your entertainment center using HDMI, PS2 and PS1 games will output only in 2ch digital. When switching to Dolby/DTS modes for PS1 and PS2 games that are compatible with these sound systems, you'll get no sound output. For now, Sony recommends using an optical cable for such titles. This, of course, will require that you go into the settings menu and change the audio output cable. The PS3 has no i-Link port, so you can't replicate the i-Link link-up feature from PS2 titles. The i-Link port was used as a bonus in only a few titles and was removed from future PlayStation 2 revisions. Games that use the hard disk will currently not run. The problem is that the built-in PS3 hard disk cannot currently be used as a PS2 hard disk. We haven't tried it out ourselves, but this means games like Final Fantasy XI and Nobunaga's Ambition Online won't work. For now at least. The good news is that Sony plans on making hard disk based PS2 games compatible in a future system software update. The list of titles that will work once this magic system update is carried is basically just Nobunaga's Ambition Online, Final Fantasy XI and the Play Online viewer, and Front Mission Online in all their variations, including expansions. Other backwards compatibility problems will also, hopefully, be fixed in future updates. It's doubtful that the PS3 will every be fully backwards compatible, though, as even the slim model PS2 doesn't play back some PS2 titles properly. 全文 http://ps3.ign.com/articles/745/745439p1.html ------------------------------------------------------------- 看來硬體模擬也不是100%可以完全相容的...... ![]() |
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Elite Member
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其實不能100%相容不能全都怪sony
有些可能是遊戲開發的時候,並沒有遵照規範 在當初ps2上市的時候也有這類的情形發生
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PS3內部模組深度拆解 - 2006-11-13
PS3內部模組深度拆解 - 2006-11-13
PS3發布當日,日本PC Watch網站就對其進行了拆解,讓我們一睹Cell和RSX的真容。馬上,他們就又把拆解進一步深入了下去,對內部各模塊進行了徹底的拆卸。 從第一印像來看,索尼這次對PS3的設計下了大功夫,並且至少在初期絕對不以盈利為目標。否則他們在電源和光驅這些部件上完全可以使用成本更低的通用部件,而不像現在這樣使用重新設計的專用部件。 在主板設計,電源散熱設計上,也可以用出色來形容。並且可以看出,索尼在內部預留了繼續研發的空間,今後很可能出現從性能提升到降低成本等方面的大幅升級。 之前放出過的PS3主板 ![]() 藍光光驅模塊 藍光光驅為吸入式,專門為PS3設計制造,可以看到後部為迎合PS3外形曲線而高度降低。 ![]() 背面,包含光驅控制主板 ![]() 光驅控制主板 ![]() 主要控制芯片 ![]() XD.....難得一見的SONY的控制晶片 電路板背面 ![]() 去除外殼 ![]() 內部光頭等結構 ![]() 激光頭部分的複雜結構 ![]() 終於可以看到光頭了 ![]() 光頭周圍 ![]() 就是它害得PS3缺貨的 ![]() 讀盤狀態 ![]() 無線網絡模塊 無線網卡 ![]() 中央的屏蔽下方,芯片分別為MARVEL的88W8580和ISSI的IS42532400B ![]() 右方屏蔽下結構 ![]() |
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電源模塊
380W電源比想像中小的多,寬度約15cm ![]() 真是看不出來這樣可以供應380W ![]() 側面來看,明顯專為適合PS3外殼而設計的斜面 ![]() 電源內部,散熱板十分突出 ![]() 反面可以清楚看出電容的尺寸 ![]() 變壓器周邊 ![]() 電源線接口,開關也被設計在一個零件上 ![]() 冷卻風扇/散熱片 占據PS3下半部大部分提及的散熱片,風扇尺寸也很驚人 ![]() 散熱片全景 ![]() 與芯片接觸部分靠熱管連接 ![]() 散熱片底部 ![]() 散熱片標簽 ![]() 風扇直徑約16cm,相比左面的光盤也要大上一圈 ![]() 風扇構造 ![]() 風扇標簽 ![]() |
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