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snappy
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加入日期: Aug 2001
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再來一個考驗顯示卡能力的DEMO!!










按這裡下載 Rthdribl

What is rthdribl ?

Rthdribl is a "High Dynamic Range Image-Based Lighting" demo.
Technical features of the demo are:
True HDR (High-Dynamic Range) Rendering
IBL (Image-Based Lighting)
Glare Generation (Afterimage, Bloom, Halo, Ghost, and Star)
Automatic Exposure Adjustment
Iris shaped Depth of Field blur
Realistic Motion Blur
FSAA (Full-Scene Anti-Alias)
Fresnel Effect (Specular Reflectance) etc.
Glare, Motion Blur, Fresnel Reflection and Depth of Field effects work properly by rendering with HDR (see Fig.1-3).
Fig.4 shows the "Automatic Exposure Adjustment".
And Fig.5 images are are variety of Glare patterns that can be generated.
System Requirements

Intel(R) 80x86-compatible CPU
Microsoft(R) Windows(R) 98, ME, 2000, or XP
DirectX(R) 9.0 or later
A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0
Additionary, D3DFMT_A16B16G16R16F and D3DFMT_A16B16G16R16 texture formats that can be rendered are highly recommended. If the current Direct3D driver doesn't support any floating point texture formats, Depth Of Field and Halo effects will not work. And if doesn't support any high-precision formats (at least 16-bit floating point or integer per component), both of image quality and frame rate will down.



進入官方網站
     
      
舊 2003-04-08, 12:13 AM #1
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snappy離線中  
vxr
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加入日期: May 2002
您的住址: 地球的上面..
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回覆: 再來一個考驗顯示卡能力的DEMO!!

引用:
Originally posted by snappy









按這裡下載 Rthdribl

What is rthdribl ?

Rthdribl is a "High Dynamic Range Image-Based Lighting" demo.
Technical features of the demo are:
True HDR (High-Dynamic Range) Rendering
IBL (Image-Based Lighting)
Glare Generation (Afterimage, Bloom, Halo, Ghost, and Star)
Automatic Exposure Adjustment
Iris shaped Depth of Field blur
Realistic Motion Blur
FSAA (Full-Scene Anti-Alias)
Fresnel Effect (Specular Reflectance) etc.
Glare, Motion Blur, Fresnel Reflection and Depth of Field effects work properly by rendering with HDR (see Fig.1-3).
Fig.4 shows the "Automatic Exposure Adjustment".
And Fig.5 images are are variety of Glare patterns that can be generated.
System Requirements

Intel(R) 80x86-compatible CPU
Microsoft(R) Windows(R) 98, ME, 2000, or XP
DirectX(R) 9.0 or later
A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0
Additionary, D3DFMT_A16B16G16R16F and D3DFMT_A16B16G16R16 texture formats that can be rendered are highly recommended. If the current Direct3D driver doesn't support any floating point texture formats, Depth Of Field and Halo effects will not work. And if doesn't support any high-precision formats (at least 16-bit floating point or integer per component), both of image quality and frame rate will down.



進入官方網站

這個起來有用到64位元浮點色彩
 
舊 2003-04-08, 02:45 AM #2
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vxr離線中  
lestat
Major Member
 
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加入日期: Oct 2001
您的住址: TAIWAN
文章: 234
需求:
Intel(R) 80x86-compatible CPU
Microsoft(R) Windows(R) 98, ME, 2000, or XP
DirectX(R) 9.0 or later
A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0

唉唉
我的8500pro不能跑
舊 2003-04-08, 03:48 AM #3
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lestat離線中  
ronbaby
Major Member
 

加入日期: Oct 2002
文章: 204
漂亮哦
下載來測看看
感謝分享
舊 2003-04-08, 10:55 AM #4
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ronbaby離線中  
paralegalc
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加入日期: Oct 2001
您的住址: 台北 台中 南投
文章: 1,211
很美的DEMO
下載去
舊 2003-04-08, 11:00 AM #5
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paralegalc離線中  
ALI88
Master Member
 
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加入日期: Apr 2002
您的住址: 非想非非想處天
文章: 2,148
回覆: 回覆: 再來一個考驗顯示卡能力的DEMO!!

引用:
Originally posted by vxr
這個起來有用到64位元浮點色彩

老哥∼適度編刪一下引言吧!
舊 2003-04-08, 12:08 PM #6
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ALI88離線中  


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