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-   -   再來一個考驗顯示卡能力的DEMO!! (https://www.pcdvd.com.tw/showthread.php?t=198508)

snappy 2003-04-08 12:13 AM

再來一個考驗顯示卡能力的DEMO!!
 









按這裡下載 Rthdribl

What is rthdribl ?

Rthdribl is a "High Dynamic Range Image-Based Lighting" demo.
Technical features of the demo are:
True HDR (High-Dynamic Range) Rendering
IBL (Image-Based Lighting)
Glare Generation (Afterimage, Bloom, Halo, Ghost, and Star)
Automatic Exposure Adjustment
Iris shaped Depth of Field blur
Realistic Motion Blur
FSAA (Full-Scene Anti-Alias)
Fresnel Effect (Specular Reflectance) etc.
Glare, Motion Blur, Fresnel Reflection and Depth of Field effects work properly by rendering with HDR (see Fig.1-3).
Fig.4 shows the "Automatic Exposure Adjustment".
And Fig.5 images are are variety of Glare patterns that can be generated.
System Requirements

Intel(R) 80x86-compatible CPU
Microsoft(R) Windows(R) 98, ME, 2000, or XP
DirectX(R) 9.0 or later
A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0
Additionary, D3DFMT_A16B16G16R16F and D3DFMT_A16B16G16R16 texture formats that can be rendered are highly recommended. If the current Direct3D driver doesn't support any floating point texture formats, Depth Of Field and Halo effects will not work. And if doesn't support any high-precision formats (at least 16-bit floating point or integer per component), both of image quality and frame rate will down.



進入官方網站

vxr 2003-04-08 02:45 AM

回覆: 再來一個考驗顯示卡能力的DEMO!!
 
引用:
Originally posted by snappy









按這裡下載 Rthdribl

What is rthdribl ?

Rthdribl is a "High Dynamic Range Image-Based Lighting" demo.
Technical features of the demo are:
True HDR (High-Dynamic Range) Rendering
IBL (Image-Based Lighting)
Glare Generation (Afterimage, Bloom, Halo, Ghost, and Star)
Automatic Exposure Adjustment
Iris shaped Depth of Field blur
Realistic Motion Blur
FSAA (Full-Scene Anti-Alias)
Fresnel Effect (Specular Reflectance) etc.
Glare, Motion Blur, Fresnel Reflection and Depth of Field effects work properly by rendering with HDR (see Fig.1-3).
Fig.4 shows the "Automatic Exposure Adjustment".
And Fig.5 images are are variety of Glare patterns that can be generated.
System Requirements

Intel(R) 80x86-compatible CPU
Microsoft(R) Windows(R) 98, ME, 2000, or XP
DirectX(R) 9.0 or later
A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0
Additionary, D3DFMT_A16B16G16R16F and D3DFMT_A16B16G16R16 texture formats that can be rendered are highly recommended. If the current Direct3D driver doesn't support any floating point texture formats, Depth Of Field and Halo effects will not work. And if doesn't support any high-precision formats (at least 16-bit floating point or integer per component), both of image quality and frame rate will down.



進入官方網站

這個起來有用到64位元浮點色彩

lestat 2003-04-08 03:48 AM

需求:
Intel(R) 80x86-compatible CPU
Microsoft(R) Windows(R) 98, ME, 2000, or XP
DirectX(R) 9.0 or later
A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0

唉唉
我的8500pro不能跑:(:(

ronbaby 2003-04-08 10:55 AM

漂亮哦
下載來測看看
感謝分享

paralegalc 2003-04-08 11:00 AM

很美的DEMO
下載去

ALI88 2003-04-08 12:08 PM

回覆: 回覆: 再來一個考驗顯示卡能力的DEMO!!
 
引用:
Originally posted by vxr
這個起來有用到64位元浮點色彩

老哥∼適度編刪一下引言吧!


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