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Advance Member
![]() ![]() 加入日期: Aug 2004 您的住址: 奄奄一息的地球
文章: 425
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8800GTX好像也沒有輕鬆幹掉NEW 8800GTS吧?
看過許多測試 幾乎都是互有勝負 不過我也相信 D9P效能超過3850應該不是很困難就是了
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Senior Member
![]() ![]() ![]() 加入日期: Jul 2004 您的住址: 一個都是女人的地方...
文章: 1,222
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認為幹不掉3850+1...
64SP真的太少 也如前面大大說得...若是真贏過3850 20%~40% 那不就跟8800GT差不多?! 那這樣8800GT會嚴重滯銷吧... (8800GT:我竟然被一個只有64SP的小子追上) 而且以這樣的規格來說...叫8700比較適合吧 叫9600GT的話我總會覺得這是芭樂消息 ![]() |
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Senior Member
![]() ![]() ![]() 加入日期: Jun 2003
文章: 1,366
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引用:
嗯,並不是SP就決定一切,記憶體頻寬也是很重要 但不可否認目前畫面驚人的3D title幾乎都是shader intensive 至於G80家族128sp vs 96sp vs 64sp vs 32sp的比較, 之前Digitlife有一篇文章專門探討這個問題,而且有實際測試 有興趣可以去找一下 不過的確有人懷疑RV670雖然memory bus降成256bit, 但性能沒差之前R600的512bit多少,因此推測R600 memory controller 對於有效bandwidth的ultilization非常差. |
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Amateur Member
![]() 加入日期: Mar 2005
文章: 48
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引用:
一樣8800gt我公版開到1280*1024高只剩下2X張還會掉到1x張 750/1500/950也頂多多個幾張 怎麼辦到1920*1200高還不會頓啊 |
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Registered User
加入日期: Mar 2003 您的住址: 鳥不生蛋的地方
文章: 2,620
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此文章於 2007-12-27 11:52 AM 被 HardCorr 編輯. |
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*停權中*
加入日期: Aug 2005
文章: 3,050
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引用:
牠們沒有本事拿到全世界第一張低.... |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Feb 2004 您的住址: 加拿大
文章: 2,391
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引用:
我看他們在放X... 都顯示是 8800 GT 了... 還想凹 9600 GT? 搞不好只是亂搞 BIOS, 最好填充率只有人家 1/3 還能贏拉...
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Rule #12: Never date a co-worker. Rule #13: Never involve lawyers. Rule #23: Never mess with a Marine's coffee if you want to live! Rule #51: Sometimes you are wrong 純白の吸血鬼は微笑む:私を殺した責任、とってもらうからわ - アルクエイド ブリュンスッド 貴方に出逢い STAR輝いて アタシが生まれて Was aus Liebe gethan wird, geschieht immer Jenseits von Gut und Böse - Friedrick Wilhelm Nietzsche Cain was the first man ever to strike down another... and when the Lord came to him and said ‘What have you done!?’, Cain could not hide his crime. For the voice of his brother’s blood cried out from the very ground The world has been your battlefield, everywhere you go. The blood of brothers and sons screams out against you. Perhaps you cannot yet hear it, because the soil is not your own, but you will... you will |
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Power Member
![]() ![]() 加入日期: Nov 2006
文章: 560
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感覺是NV價格打不倒ATI
便放些假消息出來 引以前打ATI的人常説的話 有實物才談巴 |
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Advance Member
![]() ![]() 加入日期: Apr 2001 您的住址: LCL
文章: 400
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http://www.dailytech.com/NVIDIA+Det...rticle10218.htm
650 MHz core clock and a 1625 MHz unified shader clock memory bandwidth at 57.6 GB/s The texture fill rate is estimated at 20.8 billion pixels per second
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Magia -arrange ver - Puella Magi Madoka Magica ED https://www.evernote.com/shard/s160/sh/ee1f2191-2d41-4a57-92fb-df839033d0ab/29d0879e95296b63bf01054f12eae6ee |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Mar 2006
文章: 1,772
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引用:
不是沒差多少吧...是rv670勝過r600 256bit的HD3870勝過512bit的HD2900xt ![]() |
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