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*停權中*
加入日期: Aug 2004 您的住址: 宜蘭
文章: 845
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嗯...對岸的新聞,而且連個消息來源都沒說...
看看就好.... ![]() |
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Regular Member
![]() ![]() 加入日期: Sep 2005
文章: 61
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認同樓上,對岸的消息大部份都造假不可信
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Golden Member
![]() ![]() ![]() ![]() 加入日期: Nov 2000 您的住址: 戰星卡拉狄加
文章: 3,822
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引用:
Beyond3D也有同樣的新聞 http://www.beyond3d.com/#news37769 ============================ According to VR-Zone, the rumours that the GeForce 8600 (G84) will be using a 256-bit bus are incorrect; instead the chip will still be using a 128-bit bus, like its mid-range predecessor (G73), a configuration which matches what we have heard. They further claim there will be two versions upon initial release; one at 650/900, and the other at 550/700, both with 64 shader processors. Assuming the architecture did not change, this would imply 16 samplers and 32 filtering units, and the equivalent of 8 ROPs (but with "free" 4x MSAA in terms of depth tests). Practically, this is rather similar to the figures of the Radeon X1950 XTX (higher in terms of filtering; lower in terms of ROPs, arguably), but this card would have less than half the bandwidth of that SKU. Furthermore, it would be assumed that a mid-range card tends to be used at lower resolutions than a high-end one. As you move up in resolution, the overall bandwidth requirements go up, but not as fast as the fillrate increase because the memory coherence also improves (triangle size goes up, relative texture sizes go down, etc.) However, G80 has significantly more texture cache than any part that's come before it (128KiB of L2, and a fair bit of L1 too). While an efficient texture cache mechanism and hopefully quite efficient framebuffer compression techniques can't hurt, they are also unlikely to do miracles. That's why we speculated NVIDIA would go with 1.1GHz GDDR4 for the higher-end model, but perhaps the prices on these memory chips are still too high. Either way, it remains to be seen how bandwidth limited G84 will be, should these specifications be accurate. |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Nov 2004 您的住址: 北平西路3號
文章: 4,614
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謠言居多...
不知G8X有沒有解決HDR+FAA的BUG 解H264會不會比較不吃CPU資源 |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Nov 2002 您的住址: 不正常人類研究中心
文章: 6,361
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引用:
不過中階卡要HDR+FAA也沒意義 除非開640*480在玩.... 不過8800到底能不能HDR+AA啊?
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要用FurMark燒機請注意,作者建議跑15分鐘就好/電腦電源接頭規格 加入 F@H分散運算,幫助對抗疾病/ /加入WCG分散運算,幫助解決癌症,AIDS,糧食與能源問題 http://cid-d082ecba16a55988.skydriv...=GetSharingLink VGAMaster 請多多支持,歡迎任意轉貼! ![]() |
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