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Major Member
![]() 加入日期: Nov 2003
文章: 140
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BeyondUnreal has conducted an interview with Tim Sweeney of Epic Games, as he talks about Epic's new Unreal Engine 3. Here is a taster:
BU: UT2004 required 5.5 gigs of hard drive space to install. This has got to be a strain a lot of people's systems. So you're talking 2048 x 2048 texture sets, what kind of system and memory is this next game going to take? TS: Well, we are aiming at the kind of PC that we think will be mainstream in 2006. We will also be able to scale it down. Basically DirectX 9 cards will be minimum spec, so any DirectX 9 shipping today will be capable of running our game, but probably at reduced detail. If you only have a 256 meg video card you will be running the game one step down, whereas if you have a video card with a gig of memory then you'll be able to see the game at full detail. 顯示卡內存要1g才跑的出這樣的效果
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Master Member
![]() ![]() ![]() ![]() 加入日期: Jan 2000 您的住址: 台灣桃園
文章: 1,717
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突然覺得我原本想為了UE3買GF6800是很蠢的事........
![]() 根本沒有希望開最高畫質來跑.....還是等遊戲出來再考慮換卡好了... 也許跟著主機板,CUP一起昇級到PCI Express階段吧
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祝~Po文破千篇...... ![]() |
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Major Member
![]() 加入日期: Oct 2001 您的住址: 咳咳咳~~~噓!
文章: 105
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為什麼沒有人用這些超強的3D引擎去做賽車遊戲呢,尤其是越野賽車!
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Advance Member
![]() ![]() 加入日期: Sep 2001 您的住址: 新北市
文章: 423
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引用:
定位不同吧~~ 現在我自己認為最讚的賽車遊戲繪圖引擎 應該都在PS2和XBOX上 PC上的RALLY 或是房車賽 總覺得跟不上時代 我覺得只有MS出的RALLISPORT才比較能搬上檯面 CMR04 感覺畫面技術力就差人一截 |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Jan 2003
文章: 1,591
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引用:
不會阿 因為就今年你買了6800 這遊戲還要二年才出 那時NVIDIA和ATI不知出到哪裡了 ![]()
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So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, And may we never need you again. |
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Regular Member
![]() ![]() 加入日期: Dec 2002 您的住址: 貢丸米粉
文章: 96
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遊戲畫面提升再提升
這是很正常 希望未來能朝遊戲音效方面發展! |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Sep 2003
文章: 2,043
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沒看到...沒看到...
(自我催眠中!∼不然小朋友又要不保!) ![]() |
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Major Member
![]() 加入日期: Oct 2003 您的住址: hsinchu
文章: 104
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引用:
那來等NV50好了 命名GF7878 ![]() |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Sep 2001 您的住址: 鬼畜道之路
文章: 1,795
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不就是用爆多的多邊形
拼湊出看起來很漂亮的畫面 ![]() 只會浪費效能吧 ![]() |
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Power Member
![]() ![]() 加入日期: Jan 2004 您的住址: 家裡
文章: 542
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引用:
不是就是要越來越漂亮嗎? |
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