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天天天天天
Amateur Member
 

加入日期: Dec 2002
您的住址: HK
文章: 32
Nv逼 Eidos 移除 Tomb Raider 的 patch

http://www.anandtech.com/#20525

Ouch, looks like NVIDIA doesn't like its cards being shown in a poor light in DX9 tests. Thanks to GTaudiophile from our forums for originally posting the link to Gamers Depot.

EIDOS Interactive, the publisher for Tomb Raider: Angel of Darkness issued a patch a couple of weeks ago for the game which happened to include a way to use the game as a DX9 benchmark. Since it shows NVIDIA hardware performing slower than ATI, EIDOS has pulled it down. Remember, this is a "Way it's meant to be played" game, which means NVIDIA has paid EIDOS marketing money.

Here's is a blurb from the press release:

It has come to the attention of Eidos that an unreleased patch for Tomb Raider: AOD has unfortunately been used as the basis for videocard benchmarking. While Eidos and Core appreciate the need for modern benchmarking software that utilizes the advanced shading capabilities of modern graphics hardware, Tomb Raider: AOD Patch 49 was never intended for public release and is not a basis for valid benchmarking comparisons. Core and Eidos believe that Tomb Raider: AOD performs exceptionally well on NVIDIA hardware.

** UPDATE 9/17**

Thanks to Adul for these quotes from Dave Baumann of Beyond3D:

That type of thing has already happened. Have you heard of the problem with the water shader in Tiger Woods 2003? It works on NVIDIA's boards, but not any others. Evidently there is a device ID detect in there - if you change another shader enabled board to an NVIDIA device id it runs the NVIDIA shader, not only that but it runs it fine - change the device ID of an NVIDIA board to a non-NVIDIA board and it breaks. Ask EA who wrote that shader code.

And the Reverend:

I am just totally amazed by the lengths NVIDIA are going through to try and limit the defiency between their hardware and ATI's. I understand it but I am amazed they are actually doing it. This TRAOD/Eidos incidence is just very probably the last straw for me when it comes to any remaining respect I may have for a company that I once admired.


Even Microsoft isn't so obviously blatant in doing dirty tactics.

According to these quotes, this isn't the first time something like this has happened.

大慨是
Tomb Raider 是 nv paid $$$ 做的game,打上"Way it's meant to be played"
但 dx9 benchmark 比 ati 仍太差,只好掩耳盜鈴,不將benchmark 開放給公眾
AOD Patch 49開放Tomb Raider 的dx9 benchmark
     
      
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舊 2003-09-17, 05:34 PM #1
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天天天天天離線中  
giligula
Major Member
 

加入日期: Dec 2002
文章: 156
ID detect 真是夠 dirty 了
這種綁椿方式連自己以後的顯示卡也連帶影響到
ID detect 都用上了…

NV 想盡辦法掩蓋自己硬體不如人的事 實
到無所不用其極了
這些令人不舒服的技倆黃仁勳肯定知道
是 Stanford 的生活教他這些還是他的父母親
我想他自己才是最大的原因吧

手段之醜陃已經超越微軟的境界
不管怎麼樣
最後結果都值得好好觀察
究竟一家有影響力的公司能不能隻手遮天
人們是不是會在之後忘光了那些作為

總之
NV 開的先例希望不會在其他領域出現
誠信這種東西不管在哪個文化、哪個領域都是一種美德
 
舊 2003-09-17, 06:12 PM #2
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giligula離線中  
宗毛
Elite Member
 
宗毛的大頭照
 

加入日期: Mar 2002
您的住址: 台北市
文章: 4,505
呵呵,真有趣,"Tiger Woods 2003"的事還是第一次聽過呢@@"

不過"AOD Patch 49 "雖然加入了bmark功能,但是要去那找demo呀@@?
(沒demo還是不能測吧?!>_<")

話說回來,GamersDepot提到:
http://www.gamersdepot.com/hardware...9_rel50/002.htm
引用:
The lighting looks okay on NVIDIA hardware in Tomb Raider, however, the image quality blurs when Pixel Shader 2.0 is enabled ?we figure this is the only way NVIDIA can get its performance numbers up. Pixel Shader 1.4 does indeed look much better for NVIDIA than PS 2.0.


不過cho認為這是NV在DOF存在bug,或許吧?who knows....?
舊 2003-09-17, 08:27 PM #3
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宗毛離線中  
chlang
Master Member
 
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加入日期: Dec 2001
文章: 1,747
引用:
Originally posted by 宗毛
呵呵,真有趣,"Tiger Woods 2003"的事還是第一次聽過呢@@"

不過"AOD Patch 49 "雖然加入了bmark功能,但是要去那找demo呀@@?
(沒demo還是不能測吧?!>_<")

話說回來,GamersDepot提到:
http://www.gamersdepot.com/hardware...9_rel50/002.htm

不過cho認為這是NV在DOF存在bug,或許吧?who knows....?


的確很有趣, 看起來有點像是部分 AA. (奇怪, 這樣不是比較消耗資源)
可是說句老實話, 這個牆壁用的 Polygon 數量很少, 貼圖也沒啥特別, 實在不需要用模糊的手段來偷雞.

該不會是想要使用 PS2.0 來展現 "motion blur" 的功能 ? (只有 羅拉的上半身沒有 blur)
舊 2003-09-18, 10:35 AM #4
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chlang離線中  


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