![]() |
||
Major Member
![]() 加入日期: Aug 2005
文章: 188
|
想問一個物理卡驅動安裝的問題
主卡是980想裝220來當物理卡
980驅動最新是353.30 220最新驅動是341.44 到底該裝哪一個驅動? |
|||||||
![]() |
![]() |
Golden Member
![]() ![]() ![]() ![]() 加入日期: Jan 2006
文章: 2,549
|
我的老天,怎麼會想這樣搭配?
兩者效能天差地遠,一定會嚴重拖累physx的效能,為何我會知道?因為我以前也幹過這種蠢事。 |
||
![]() |
![]() |
Major Member
![]() 加入日期: Aug 2005
文章: 188
|
有看到690配220當物理卡的 效能似乎有增強不少阿
會不會是我的Z87 GAMING G43不支援SLI(只支援CF)所以怎麼灌驅動都沒辦法開? 此文章於 2015-07-09 07:04 PM 被 rs21efihidshow 編輯. |
![]() |
![]() |
Master Member
![]() ![]() ![]() ![]() 加入日期: Nov 2010
文章: 2,414
|
引用:
GT220用windows自抓的即可 另外灌好後要去nvidia控制台調整physx計算用GPU
__________________
新。弱弱的戰績 ![]() ![]() |
|
![]() |
![]() |
Golden Member
![]() ![]() ![]() ![]() 加入日期: Dec 2002
文章: 3,258
|
並不是加一張物理卡就一定會比較順,一個考量點在主卡和物理卡的級距差距
過大,另一個考量點為遊戲中需要用到物理卡的運算量多寡,因此在不同遊戲中 會有不同結果,有些會更順,有些可能帶來反效果。像以下這張圖,GTX480單 卡運算物理比GTX480+8600GT還快,8600GT在運算物理時成為遊戲中的主要 瓶頸。以樓主的例子,GTX980+220,級距相當大,220成為瓶頸機率很高,不 如讓980分一些自我效能來跑物理更好... http://gamegpu.ru/images/stories/Te...emo/fizica_.jpg ![]() 另外NVIDIA已將自家特效(特色)整合成了GAMEWORKS,物理特效包含其中, 有興趣可以看看 http://www.anandtech.com/show/8546/...ith-less-effort GameWorks consists of several items. There's the core SDK (Software Development Kit), along with IDE (Integrated Development Environment) tools for debugging, profiling, and other items a developer might need. Beyond the core SDK, NVIDIA has a Visual FX SDK, a PhysX SDK, and an Optix SDK. The Visual FX SDK offers solutions for complex, realistic effects (e.g. smoke and fire, faces, waves/water, hair, shadows, and turbulence). PhysX is for physics calculations (either CPU or GPU based, depending on the system). Optix is a ray tracing engine and framework, often used to pre-calculate ("bake") lighting in game levels. NVIDIA also provides sample code for graphics and compute, organized by effect and with tutorials.
__________________
2013 UPCOMING PC-GAME |
![]() |
![]() |
Major Member
![]() 加入日期: Aug 2005
文章: 188
|
謝謝各位的分享 很有參考價值
|
![]() |
![]() |