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orinsinal
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次世代戰地風雲:Battlefield BAD COMPANY Xbox360開發機即時運算影片(25fps),DICE將以此引擎為ATI/AMD最新晶片Demo





http://www.xboxyde.com/news_4049_en.html


YES!! It's REALTIME!!

Battlefile(戰地風雲)新作採用DICE最新Frostbie引擎,特點為Real-Time Procedural Shading and Texturing Techniques。DICE同時將在下個月的GDC 展示這套引擎的特點,並展示於Xbox360/PC(ATI/AMD顯卡)的開發成果。

這支影片來自Xbox360Dev kit DIRECT-FEED,為in-engine 片段(非CG),25FPS。(Source:B3D 該遊戲開發人員,並且將代表DICE於GDC展示Frostbie Engine)

遊戲特色
Destructible Environments
One of the new features exclusive to Bad Company will be the addition of 90% destructible environments. Most of the terrain will be able to be destroyed, enabling players to create strategies with this new opportunity. For example, snipers might be able to blow away a corner of a building so that they could use that section as a place from which to fire. This does not mean that they are invincible, however. Vehicles such as tanks will have the firepower to destroy many of these buildings, encouraging the player to retreat and find another strategic point. So if a sniper is in the building picking you off, you can return with a rocket launcher and bring that whole side of the building to the ground!


The player will be able to use their weapons to create damage to the environment enabling the player to make perfect ambush sites or take out a sniper's cover.
Squads
The amount of soldier classes will be lowered, as some of the character classes will now be combined, an approach also used in Battlefield 2142. This will also create "new loadouts of weapons and equipment."


Weapons
Available weapons are currently unknown, but they will likely contain modern favorites as well as some new concepts based on future weaponry, such as the XM8 carbine with an M320 grenade launcher that is shown in a few of the screenshots. Also in the magazine "PLAYSTATION", it has a screenshot of the player holding a bazooka and the M8 assault rifle.

Ironsight
Ironsight is an aiming mode to be featured in the game, as it was in Battlefield 2. Aiming in Bad Company will now cause your firing direction to move in random directions to take away repetitive fire, just as it would work in real life. Using Ironsight will help to improve a player's aim, causing the player to focus on his target and temporarily blur out surrounding objects.
     
      
舊 2007-03-01, 01:15 PM #1
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orinsinal離線中  
orinsinal
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DICE 將於三月GDC對Frostbie Engine做講解介紹:
https://www.cmpevents.com/GD07/a ... =11&SessID=4555

ATI/AMD R600 Techdemo CONFIRMED?
Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques
Speaker: Johan Andersson, Natalya Tatarchuk (Staff Demo Engineer, ATI Research, Inc.)
Date/Time: Wednesday (March 7, 2007) 2:30pm — 3:30pm
Location (room): Room 3002, West Hall
Track: Programming
Format: 60-minute Sponsored Session
Experience Level: All

Session Description
An overview of the rendering systems and architecture of DICE's new Frostbite engine powering the upcoming Battlefield: Bad Company game. Discuss graph-based visual shader authoring, unified rendering & shading back-end (PC, Xbox 360 and PS3) and procedural shading and texturing techniques, including examples from the latest AMD/ATI graphics demos.
 
舊 2007-03-01, 01:18 PM #2
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orinsinal離線中  
orinsinal
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http://repi.blogspot.com/

Marketing finally released the movie of the in-engine teaser we
created for Battlefield: Bad Company a while ago. This is the same
movie I showed at SIGRAD a few months ago as part of my Frostbite
presentation.

It is exclusive for Xbox Live Marketplace for now but it has already
spread to websites such as Xboxyde (SD version), Xboxyde (720p
version), Youtube and Google Video.

The HD version seems to have been quite heavily compressed, Im sure
some other site will release a better version pretty soon.

For the technically interested, yes this is real-time footage from
within our new Frostbite engine. It is a 720p direct feed captured
from a Xbox 360 devkit running at about 25 fps with no additional
offline post-processing or such.
舊 2007-03-01, 01:20 PM #3
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orinsinal離線中  
uglyhuman
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看完 讓我更想入手360了@@~至少有均衡的畫面可看性..
舊 2007-03-01, 03:05 PM #4
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ssfan
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材質很不錯,不過25FPS對於FPS遊戲不大夠...
舊 2007-03-01, 03:17 PM #5
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ssfan離線中  
orinsinal
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舊 2007-03-01, 04:38 PM #6
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orinsinal離線中  
lim2006
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鋸齒好大的貼圖-.-
舊 2007-03-01, 07:36 PM #7
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lim2006離線中  
keiven
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加入日期: Sep 2002
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現在正玩BF2142
看來可以買360來玩玩這一片遊戲!!
舊 2007-03-01, 07:58 PM #8
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dddada
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bf2 的bug 到現在都修不完
2142 情況也沒多好

按慣例 新引擎也是如此
舊 2007-03-01, 08:46 PM #9
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dddada離線中  
版兄
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先不論這demo 有多讓人驚艷
目前看到的新聞都是對R600不利的
1.延到五月 ->因為想要發佈後就買得到
2.只能領先 8800,要幹掉8900有難度
3.功耗240W

雖然N A卡的效能近來壓倒性勝過對方
但AMD/ATi有以上種種不利點
為何這樣遊戲商還要押寶在AMD/ATi ?
就只是因為XBOX360是AMD/ATi 的晶片??
感覺上能爭取到XBOX360 是9700 9800的功勞 Orz
舊 2007-03-01, 09:01 PM #10
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版兄離線中  


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