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Julius
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加入日期: Aug 2001
文章: 5
Kyro II 64mb 以3DMark2001概略測試

Operating System Microsoft Windows 98
DirectX Version 8.00

Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model <A7V133>

CPU AMD Athlon(tm) Processor 1343 Mhz
FSB 133 MHz

3D Accelerator PowerVR KYRO II 32MB/64MB
Graphics Chipset STMicro KYRO
Driver Version 4.12.01.3114-1.00.02.0205
Video Memory 64 MB
FSAA Disabled
Frame Buffer Double
Rendering Pipeline D3D Software T&L


在1024*768 32bit 下3DMark Result 2476 3D marks

Game 1 Car Chase - Low Detail 45.9 FPS
Game 1 Car Chase - High Detail 8.6 FPS
Game 2 Dragothic - Low Detail 40.5 FPS
Game 2 Dragothic - High Detail 17.0 FPS
Game 3 Lobby - Low Detail 66.5 FPS
Game 3 Lobby - High Detail 21.8 FPS
Game 4 Nature N/A FPS

Fill Rate (Single-Texturing) 348.2 MTexels/s
Fill Rate (Multi-Texturing) 343.2 MTexels/s

High Polygon Count (1 light) 3.5 MTriangles/s
High Polygon Count (8 lights) 2.0 MTriangles/s

Environment Bump Mapping 77.3 FPS
DOT3 Bump Mapping 36.1 FPS

Vertex Shader Speed 20.7 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 0.6 MSprites/s

比較特別的是在1280*1024 32bit下分數並未降低很多
3DMark Result 2272 3D marks

Game 1 Car Chase - Low Detail 40.8 FPS
Game 1 Car Chase - High Detail 8.3 FPS
Game 2 Dragothic - Low Detail 39.9 FPS
Game 2 Dragothic - High Detail 16.7 FPS
Game 3 Lobby - Low Detail 53.6 FPS
Game 3 Lobby - High Detail 21.4 FPS
Game 4 Nature N/A FPS

Fill Rate (Single-Texturing) 337.5 MTexels/s
Fill Rate (Multi-Texturing) 342.6 MTexels/s

High Polygon Count (1 light) 2.7 MTriangles/s
High Polygon Count (8 lights) 1.7 MTriangles/s

Environment Bump Mapping 49.1 FPS
DOT3 Bump Mapping 24.2 FPS

Vertex Shader Speed 11.9 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 0.5 MSprites/s

同樣配備以技嘉Geforce 2 Pro 32MB
1024*768 32bit 為3656 3D marks
1280*1024 32bit 為 2650 3D marks

不過Kyro II 可以跑 3D Mark 2001中的
Environment Bump Mapping

僅提供各位先進參考
     
      
舊 2001-08-19, 08:44 AM #1
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