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Halo
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加入日期: May 2000
您的住址: On The Tramroad
文章: 2,947
GF4 MX根本就不是基於GF4的架構
許多連GF3都有的功能它都沒有
難怪Carmack要認為它名不符實了
另外,他也指出
引用:
A high polygon count scene that was more representative of real game graphics under heavy load gave a surprising result. I was expecting ATI to clobber Nvidia here due to the much lower triangle count and MUCH lower state change functional overhead from the single pass interaction rendering, but they came out slower. ATI has identified an issue that is likely causing the unexpected performance, but it may not be something that can be worked around on current
hardware.

Radeon 8500在high polygon的情境下速度嚴重下降的情形
似乎是硬體上的問題
在目前的硬體架構下莫可奈何
舊 2002-02-12, 09:38 PM #9
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