轉錄自thg…
It will be interesting to see how Futuremark reacts to the criticisms, especially with regard to Pixel Shader 1.4. At the NVIDIA Developer Event "Dawn Till Dusk" in London, I met a game developer (who requested anonymity) who had some interesting things to say. He explained to me that it's no problem for a graphics driver to recognize a special and well-known shader code, and then to replace it with a special, optimized code while the game or benchmark is executed. The software would not notice this little trick. Fixed (and well-known) pixel and vertex shader tests as used by 3D Mark therefore lose their meaning entirely. As a result, the best way to gauge the performance of a card is still to use a "real" game.
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看來也許再過不久nvidia就會有新版的driver,能對ps1.4最佳化了…雖然會被稱為“動手腳”,但是沒有這樣子怎麼對付futuremark和ati的聯手咧?測試居然只支援ps1.4硬體…要不也一起支援,再看看誰的gpu暴力就是了嘛!
總結:用遊戲測最準…不同的卡對不同的遊戲也許會有不同的結果,而user可以針對自己最常玩的遊戲(引擎)來選擇自己所需要的顯示卡