瀏覽單個文章
knift
Master Member
 

加入日期: May 2000
文章: 2,446
轉錄自thg…
It will be interesting to see how Futuremark reacts to the criticisms, especially with regard to Pixel Shader 1.4. At the NVIDIA Developer Event "Dawn Till Dusk" in London, I met a game developer (who requested anonymity) who had some interesting things to say. He explained to me that it's no problem for a graphics driver to recognize a special and well-known shader code, and then to replace it with a special, optimized code while the game or benchmark is executed. The software would not notice this little trick. Fixed (and well-known) pixel and vertex shader tests as used by 3D Mark therefore lose their meaning entirely. As a result, the best way to gauge the performance of a card is still to use a "real" game.
============================
看來也許再過不久nvidia就會有新版的driver,能對ps1.4最佳化了…雖然會被稱為“動手腳”,但是沒有這樣子怎麼對付futuremark和ati的聯手咧?測試居然只支援ps1.4硬體…要不也一起支援,再看看誰的gpu暴力就是了嘛!
總結:用遊戲測最準…不同的卡對不同的遊戲也許會有不同的結果,而user可以針對自己最常玩的遊戲(引擎)來選擇自己所需要的顯示卡
 
舊 2003-02-15, 12:03 AM #2
回應時引用此文章
knift離線中