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Arucueid
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加入日期: Feb 2004
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這個的測量法的原理是說, FRAPS 側到的, 跟實際看到的感覺不一定一樣. FRAPS 的資料是從遊戲引擎那擷取, 但是這之間經歷過很多步驟, 實際輸出到螢幕上會有差距

很多玩家都有經歷過, 明明 FPS 高達 60+, 但是感覺還是會一頓一頓的

問題在於, 在某些場合, 某一個 Frame 讓 GPU 花較多的時間去處理, 如果這個延遲大到讓肉眼能夠感覺得出來,這時就會出現微鈍, 但是因為其他 Frame 的處理速度夠快, 平均下來的結果就會出現 FPS 仍然很高.

如果微鈍頻繁出現, 那還是會影響遊戲, 儘管 FPS 數值還是很高
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舊 2013-04-12, 01:41 PM #4
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