Advance Member
|
引用:
作者vxr
不是..
你去抓3DM2k6的Whitepaper來看..
然後把他裡面提出的計分公式帶進去算..
你就會知道了..!!...
|
去查了一下,公式如下:
引用:
3DMark06白皮書v1_0_2
Score Calculation:
There are 4 graphics tests (two SM2.0 graphics tests (SM2.0) and two HDR/SM3.0 graphics tests (SM3.0, FP16 Textures, FP16 Blending)) - each one is designed to represent a certain type of 3D game, and thereby offering a variety of 3D game graphics workloads. 3DMark06 records the total number of frames rendered. Using the length of time for the test, an average frame rate is calculated. A higher average framerate is better.
The 3DMark Score is calculated using the following formula:
SM2.0 Score = 120 x 0.5 x (SM2 GT1 fps + SM2 GT2 fps)
HDR/SM3.0 Score = 100 x 0.5 x (SM3 GT1 fps + SM3 GT2 fps)
CPU Score = 2500 x Sqrt (CPU1 fps x CPU2 fps)
We'll define for clarity:
GS for hardware capable of running all graphics tests = 0.5 x (SM2S + HDRSM3S)
GS for hardware capable of running only SM2.0 graphics tests = 0.75 x SM2S
3DMark Score = 2.5 x 1.0/ ((1.7/GS + 0.3/CPU Score)/2)
i.e. 2.5 x weighted harmonic mean of GS and CPU Score.
GT1 fps means the average frame rate measured in SM2.0 graphics test 1. CPU fps means the frame rate measured in the CPU tests.
|
由那張圖的 SM2.0 Score、HDR/SM3.0 Score、CPU Score各分數代入去算,3DMark06的的分數應該是 15017(不知有沒有算錯)
所以因此證明上圖的總分數字是屬於有改圖的嘍! 
不過能達到這種分數也已經算是不錯了
__________________
|