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orinsinal
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加入日期: Feb 2002
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DICE 將於三月GDC對Frostbie Engine做講解介紹:
https://www.cmpevents.com/GD07/a ... =11&SessID=4555

ATI/AMD R600 Techdemo CONFIRMED?
Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques
Speaker: Johan Andersson, Natalya Tatarchuk (Staff Demo Engineer, ATI Research, Inc.)
Date/Time: Wednesday (March 7, 2007) 2:30pm — 3:30pm
Location (room): Room 3002, West Hall
Track: Programming
Format: 60-minute Sponsored Session
Experience Level: All

Session Description
An overview of the rendering systems and architecture of DICE's new Frostbite engine powering the upcoming Battlefield: Bad Company game. Discuss graph-based visual shader authoring, unified rendering & shading back-end (PC, Xbox 360 and PS3) and procedural shading and texturing techniques, including examples from the latest AMD/ATI graphics demos.
 
舊 2007-03-01, 01:18 PM #2
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