DICE 將於三月GDC對Frostbie Engine做講解介紹:
https://www.cmpevents.com/GD07/a ... =11&SessID=4555
ATI/AMD R600 Techdemo CONFIRMED?
Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques
Speaker: Johan Andersson, Natalya Tatarchuk (Staff Demo Engineer, ATI Research, Inc.)
Date/Time: Wednesday (March 7, 2007) 2:30pm — 3:30pm
Location (room): Room 3002, West Hall
Track: Programming
Format: 60-minute Sponsored Session
Experience Level: All
Session Description
An overview of the rendering systems and architecture of DICE's new Frostbite engine powering the upcoming Battlefield: Bad Company game. Discuss graph-based visual shader authoring, unified rendering & shading back-end (PC, Xbox 360 and PS3) and procedural shading and texturing techniques, including examples from the latest AMD/ATI graphics demos.