Master Member
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video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9700 (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 (Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
(Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
(Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
(Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 (Per Pixel Diffuse Lighting):; 171;fps; 5;mspf; 854;rendered frames
shader 3 (Per Pixel Directional Light Shader (Phong)):; 117;fps; 8;mspf; 588;rendered frames
shader 4 (Per Pixel Point Light Shader (Phong)):; 120;fps; 8;mspf; 599;rendered frames
shader 5 (Per Pixel Spot Light Shader (Phong)):; 96;fps; 10;mspf; 478;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 125;fps; 8;mspf; 625;rendered frames
shader 7 (Per Pixel Fresnel Reflections):; 108;fps; 9;mspf; 542;rendered frames
shader 8 (Per Pixel BRDF-Phong/Anisotropic Lighting):; 94;fps; 10;mspf; 470;rendered frames
shader 9 (Per Pixel Car Surface Shader):; 85;fps; 11;mspf; 426;rendered frames
shader 10 (Per Pixel Environment Mapping):; 174;fps; 5;mspf; 873;rendered frames
shader 11 (Per Pixel Environment Bump Mapping):; 152;fps; 6;mspf; 760;rendered frames
shader 12 (Per Pixel Bump Mapping):; 102;fps; 9;mspf; 513;rendered frames
shader 13 (Per Pixel Shadowed Bump Mapping):; 67;fps; 14;mspf; 335;rendered frames
shader 14 (Per Pixel Veined Marble Shader):; 68;fps; 14;mspf; 343;rendered frames
shader 15 (Per Pixel Wood Shader):; 94;fps; 10;mspf; 468;rendered frames
shader 16 (Per Pixel Tile Shader):; 56;fps; 17;mspf; 279;rendered frames
shader 17 (Fur Shader With Anisotropic Lighting):; 10;fps; 100;mspf; 50;rendered frames
shader 18 (Per Pixel Refraction and Reflection Shader with Phong Lighting):; 76;fps; 13;mspf; 379;rendered frames
shader 19 (Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):; 20;fps; 49;mspf; 102;rendered frames
shader 20 (High Dynamic Range Shader (cross blur)):; 36;fps; 27;mspf; 182;rendered frames
shader 21 (High Dynamic Range Shader (gaussian blur)):; 39;fps; 25;mspf; 196;rendered frames
shader 22 (Per Pixel Edge Detection And Hatching Shader):; 26;fps; 37;mspf; 132;rendered frames
shader 23 (Per Pixel Water Colour Shader):; 40;fps; 25;mspf; 199;rendered frames
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