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宗毛
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加入日期: Mar 2002
您的住址: 台北市
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借貼一個在gzeasy看到的FX測試成績,
(我自己還在用9700p,晚點才會換上FX5900SE)
由於driver尚未支援FP RTF,有幾個測試無法完成,
其中包括上次HL2 bink video展示的high dynamic range...
引用:
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 55574528
HAL (pure hw vp): NVIDIA GeForce FX 5600 (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader 2 ( Per Pixel Diffuse Lighting): 25 fps 39.4290 mspf 127 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 19 fps 53.1379 mspf 95 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 15 fps 68.4637 mspf 74 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 18 fps 55.4038 mspf 91 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 14 fps 72.2835 mspf 70 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 8 fps 127.9366 mspf 40 rendered frames
shader 10 ( Per Pixel Environment Mapping): 28 fps 36.3155 mspf 138 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 25 fps 39.4643 mspf 127 rendered frames
shader 12 ( Per Pixel Bump Mapping): 14 fps 70.7079 mspf 71 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 8 fps 125.0290 mspf 41 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 10 fps 99.1247 mspf 51 rendered frames
shader 15 ( Per Pixel Wood Shader): 14 fps 71.1365 mspf 71 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 2 fps 522.4487 mspf 10 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 3 fps 296.7350 mspf 17 rendered frames
舊 2003-09-29, 11:37 PM #16
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