測試結果:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (
http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9800 SE (DNA 1.6.3.7) (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 126 fps 7.9412 mspf 630 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 87 fps 11.4378 mspf 438 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 89 fps 11.2579 mspf 445 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 71 fps 14.0641 mspf 356 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 92 fps 10.8118 mspf 463 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 80 fps 12.4475 mspf 402 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 68 fps 14.7810 mspf 339 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 62 fps 16.1479 mspf 310 rendered frames
shader 10 ( Per Pixel Environment Mapping): 129 fps 7.7595 mspf 645 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 111 fps 8.9907 mspf 557 rendered frames
shader 12 ( Per Pixel Bump Mapping): 76 fps 13.1146 mspf 382 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 41 fps 24.3761 mspf 206 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 42 fps 23.9608 mspf 209 rendered frames
shader 15 ( Per Pixel Wood Shader): 66 fps 15.1293 mspf 331 rendered frames
shader 16 ( Per Pixel Tile Shader): 41 fps 24.2254 mspf 207 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 7 fps 139.0245 mspf 36 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 54 fps 18.3544 mspf 273 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 14 fps 70.1091 mspf 72 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 29 fps 34.4606 mspf 146 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 32 fps 31.2866 mspf 160 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 19 fps 52.3885 mspf 96 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 33 fps 30.0688 mspf 167 rendered frames