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ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (
http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9800 PRO (Anti-Detect-Mode: on, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting):; 212;fps; 4;mspf; 1063;rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)):; 153;fps; 6;mspf; 768;rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)):; 153;fps; 6;mspf; 767;rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)):; 126;fps; 7;mspf; 630;rendered frames
shader 6 ( Per Pixel Anisotropic Lighting):; 163;fps; 6;mspf; 813;rendered frames
shader 7 ( Per Pixel Fresnel Reflections):; 142;fps; 7;mspf; 711;rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting):; 112;fps; 8;mspf; 559;rendered frames
shader 9 ( Per Pixel Car Surface Shader):; 108;fps; 9;mspf; 540;rendered frames
shader 10 ( Per Pixel Environment Mapping):; 237;fps; 4;mspf; 1187;rendered frames
shader 11 ( Per Pixel Environment Bump Mapping):; 206;fps; 4;mspf; 1029;rendered frames
shader 12 ( Per Pixel Bump Mapping):; 137;fps; 7;mspf; 686;rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping):; 87;fps; 11;mspf; 437;rendered frames
shader 14 ( Per Pixel Veined Marble Shader):; 88;fps; 11;mspf; 439;rendered frames
shader 15 ( Per Pixel Wood Shader):; 119;fps; 8;mspf; 596;rendered frames
shader 16 ( Per Pixel Tile Shader):; 73;fps; 13;mspf; 366;rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting):; 13;fps; 78;mspf; 64;rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 103;fps; 9;mspf; 515;rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):; 27;fps; 37;mspf; 136;rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)):; 38;fps; 26;mspf; 192;rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)):; 40;fps; 24;mspf; 203;rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader):; 35;fps; 28;mspf; 175;rendered frames
shader 23 ( Per Pixel Water Colour Shader):; 42;fps; 23;mspf; 211;rendered frames