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Elite Member
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別這麼說,在下純粹是"勤能補拙"而已
其實很多內部的事還有勞真正內幕消息靈通的大大說明
剛剛翻了一下b3d…
http://www.beyond3d.com/forum/viewt...p=137300#137300
引用:
DaveBaumann:
I've tried this out with RivaTuner and the "AntiDetect" script on the GeForce FX 5900 Ultra.
This is the image mipmap quality before using AntiDetect (Quality settings):

This is the image mipmap quality with AntiDetect:

I've done one quick benchmark run at 1600x1200 no AA/AF:
代碼:
Normal Anti
Flyby 145.0 93.6
Bot 69.22 63.69
There is a large disparity in performance with Antidetect in use, and an the mipmap transition do appear to be more like Trilinear, however we don't know what other things AntiDetect disables here (however, there were no other visual rendering errors, quite the opposite!)
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這些問題我就真的沒辦法了… 
不過目前看來ati應該是沒有在ut2003中動手腳
英文不是很好,解讀有錯的地方還請見諒!
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