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宗毛
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加入日期: Mar 2002
您的住址: 台北市
文章: 4,505
回覆: 新天龍八部

引用:
Originally posted by 0220
宗毛兄果然身手了得,身佩冶天劍殺入中原!
它日一統江湖,號令天下指日可待!
http://www.gzeasy.com/itnewsdetail.asp?nID=10582


別這麼說,在下純粹是"勤能補拙"而已
其實很多內部的事還有勞真正內幕消息靈通的大大說明

剛剛翻了一下b3d…
http://www.beyond3d.com/forum/viewt...p=137300#137300

引用:
DaveBaumann:
I've tried this out with RivaTuner and the "AntiDetect" script on the GeForce FX 5900 Ultra.

This is the image mipmap quality before using AntiDetect (Quality settings):


This is the image mipmap quality with AntiDetect:


I've done one quick benchmark run at 1600x1200 no AA/AF:

代碼:
       Normal Anti
Flyby  145.0  93.6
Bot    69.22  63.69


There is a large disparity in performance with Antidetect in use, and an the mipmap transition do appear to be more like Trilinear, however we don't know what other things AntiDetect disables here (however, there were no other visual rendering errors, quite the opposite!)


這些問題我就真的沒辦法了…
不過目前看來ati應該是沒有在ut2003中動手腳

引用:
DaveBaumann:
OK, here are some similar shots from a 9800 PRO.

First up, this is just plain Trilinear with everything at the default settings:


Same again, but with colored mip levels:


This is Trilinear with Antidetector installed:


Again, with colored mips:


The performances with and without Antidetector are:

代碼:
       Normal Anti
Flyby  120.98 120.98
Bot    69.39  69.31


So, IMO this leave 3 options:

1.) Antidetector wasn’t installed properly
2.) ATI has detection for UT2003 but Anti doesn’t find them
3.) ATI has no detection for UT2003.

I hope that it isn’t 1 since it the script says it worked and I copied the altered .dll back into the system32 directory, however I welcome anyone verifying things. [Edit] OK, I can rule this out - I've just run GT4 in 3DMark2001SE and there were differences in performance with the old and new .dll, hence Antidetect was installed correctly.


英文不是很好,解讀有錯的地方還請見諒!
舊 2003-07-05, 11:30 PM #13
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