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GPF 2002-02-12 06:58 PM

Carmack¤j¤j»¡¸Ü¤F...
 
http://www.webdog.org/cgi-bin/finge...=20020211165445

"Do not buy a GeForce4-MX for Doom"

Nvidia has really made a mess of the naming conventions here. I always thought it was bad enough that GF2 was just a speed bumped GF1, while GF3 had significant architectural improvements over GF2. I expected GF4 to be the speed bumped GF3, but calling the NV17 GF4-MX really sucks.

GF4-MX¯u¬O¥O¤H³è±ó..

bluesystem 2002-02-12 07:45 PM

John Carmack¦Ñ¤j¦V¨ÓÁ¿¸Ü«Üª½ªº,¥L®Ú¥»¤£©È±o¸o¥ô¦óµwÅé¼t°Ó
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¯ÅªºGame Programmer,¥u­nµwÅéÀ³¥Î¦bgame¤W¦³¥ô¦ó¤£¶¶ªº¦a¤è
¥L¬O·|«Ü¤£«È®ðªº§åµûªº!
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ªº·N!¬Æ¦Ü¦³"±qvoodoo2¤§«á¥t¤@­Ó¥O¥LÅå³ßªºÅã¥Ü¥d"ªº»¡ªk.
³o½g¤å³¹§ÚÁÙ¦b¬Ý,¦A¬Ý¬ÝùØ­±¦³¤°»ò¦³½ìªºªF¦è......

hooo1 2002-02-12 07:55 PM

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Originally posted by bluesystem
John Carmack¦Ñ¤j¦V¨ÓÁ¿¸Ü«Üª½ªº,¥L®Ú¥»¤£©È±o¸o¥ô¦óµwÅé¼t°Ó
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¯ÅªºGame Programmer,¥u­nµwÅéÀ³¥Î¦bgame¤W¦³¥ô¦ó¤£¶¶ªº¦a¤è
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kyrospace 2002-02-12 08:03 PM

Re: Carmack¤j¤j»¡¸Ü¤F...
 
¤Þ¥Î:
Originally posted by GPF
http://www.webdog.org/cgi-bin/finge...=20020211165445

"Do not buy a GeForce4-MX for Doom"

Nvidia has really made a mess of the naming conventions here. I always thought it was bad enough that GF2 was just a speed bumped GF1, while GF3 had significant architectural improvements over GF2. I expected GF4 to be the speed bumped GF3, but calling the NV17 GF4-MX really sucks.

GF4-MX¯u¬O¥O¤H³è±ó..



¯àÅý¤H¥Î"it sucks"¨Ó§Î®e,·Q¥²¦³¨ä¿W¨ì¤§³B!«¢«¢!

auroraice 2002-02-12 09:26 PM

ªGµM²r...:)

¯A´H 2002-02-12 09:26 PM

¦ü¥G¬O§åµû nVIDIA ²£«~©R¦W»P¹ê»Ú¤£²Å¡A¥´¶Ã¥«³õ©w¦ì...
¥L»{¬° NV17 ¨Ã¤£¾A¦X¨ú GF4-MX ³o­Ó¦W¸¹

bluesystem 2002-02-12 09:36 PM

Jonn Carmack³o½g¤å³¹½Í¤F«Ü¦hªº§Þ³N©ÊªºªF¦è.¦b°w¹ï¥¦¬°¤FÅý
DOOM2¯à¦bATI8500¤W­±°õ¦æªº°ÝÃDªá¤F«Ü¦h¥\¤Ò.³£¬OATIªº°ÝÃD
-¤×¨ä¬ODriver.¤@­Ó¦nªºµwÅé¯à°÷³Q³o»òÄꪺdriverðþ½ñ¯u¬O¤£Â²³æ.....
§Ú¤]¬OGame Programmer,¯à°÷Åé·|¥Lªº¤ß±¡.....
¥LÁÙ°µ¤F¤@¨Ç´ú¸Õ,¦b¤@¨Ç·¥ºÝªº±¡ªp¤U´ú¸ÕGF3¸ò8500ªº®Ä¯à.¬Y
¨Ç´ú¸ÕGF3§Ö,¬Y¤@¨Ç¬OATI§Ö(¦ý¬Oª`·N,³o¬O"·¥ºÝ"ªº±¡ªp).¬Ý°_¨Ó
ATIªºµwÅé¬[ºc¦b"²z½×¤W"ªº½T¬O¦n¹LNvidia,¬°¤°»ò§Ú»¡"²z½×¤W"©O?
¦]¬°¥L°µ¤F¬Y¨Ç´ú¸Õ,«oµo²{¬[ºc¤WÀ³¸Ó¤ñ¸û§ÖªºATI,¹ê°µ¥X¨Ó«o¨S
¦³·Q¹³¤¤ªº®Ä¯à.ÁÙ¬O­n§äATI¨Ó¸Ñ¨M°ÝÃD,¤~¯à¹F¥L´Á±æ¤¤¸Ó¦³ªº®Ä
¯à.....¤£¹L,¤]¦³¤@¨Ç°ÝÃD¦b²{¦bµwÅé¤W(´¹¤ù¤W)¬O¨S¿ìªk¸Ñ¨Mªº.©Ò
¥H¹w´Á¤¤®Ä¯à¨S¿ìªk§¹¥þ¹ê²{. ½Ð°Ñ¦Ò­ì¤å.
¾ã­Ó´ú¸Õ¤U¨Óªºµ²½×¦p¤U:
I can set up scenes and parameters where either card can win, but I think that
current Nvidia cards are still a somewhat safer bet for consistent performance
and quality.

[¤U¤åÄò ...ps.¯u·Ð......]

bluesystem 2002-02-12 09:37 PM

¬Ý¨Ó¦bJohn Carmackªº¤ß¥Ø¤¤,Nvidia²{¦bÁÙ¬Oµy·L³Ó¹LATIªº²£«~....
·íµM,³o¬O´N¤@­ÓGame ProgrammerªºÆ[ÂI¨Ó¬Ý,§Ú¬O«Ü¯à»{¦P¥Lªº¬Ýªk.
ATIªºµwÅé¬[ºc¯uªº¬O¦³­²©R©Êªº¶i¨B!¦ý¬O³QDriverªºbugµ¹·d±o¤£³Ó
¨äÂZ.NvidiaªºµwÅéÁö¨S¦³­²©R©Êªº¶i¨B,¤£¹L¥¦¾ãÅ骺®Ä¯àªí²{¸òí©w
©Ê(NvidiaªºOpen GL driver¤w¸g³Q¥L°µ¬°"gold standard"!!,°²¨Ï¥LªºªF¦è
¦bNvidia¤W¦³°ÝÃD,¥L·|¥ý¦Ò¼{¬O¤£¬O¥L¦Û¤vªº°ÝÃD....)Á`¦Xµû»ù¬O¤ñATI
­n¦nªº.¤£¹L¦b¥L­Ìshipping¹CÀ¸(«üDoom2)®É,Nvidia¸òATI³£·|±À¥X§ó¦n
ªºÅã¥Ü¥d.

Halo 2002-02-12 09:38 PM

GF4 MX®Ú¥»´N¤£¬O°ò©óGF4ªº¬[ºc
³\¦h³sGF3³£¦³ªº¥\¯à¥¦³£¨S¦³
Ãø©ÇCarmack­n»{¬°¥¦¦W¤£²Å¹ê¤F
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A high polygon count scene that was more representative of real game graphics under heavy load gave a surprising result. I was expecting ATI to clobber Nvidia here due to the much lower triangle count and MUCH lower state change functional overhead from the single pass interaction rendering, but they came out slower. ATI has identified an issue that is likely causing the unexpected performance, but it may not be something that can be worked around on current
hardware.

Radeon 8500¦bhigh polygonªº±¡¹Ò¤U³t«×ÄY­«¤U­°ªº±¡§Î
¦ü¥G¬OµwÅé¤Wªº°ÝÃD
¦b¥Ø«eªºµwÅé¬[ºc¤U²ö¥i©`¦ó:eek:

bluesystem 2002-02-12 09:45 PM

­ì¤å¦p¤U:
GF4-MX will still run Doom properly, but it will be using the NV10 codepath
with only two texture units and no vertex shaders. A GF3 or 8500 will be
much better performers. The GF4-MX may still be the card of choice for many
people depending on pricing, especially considering that many games won't use
four textures and vertex programs, but damn, I wish they had named it
something else.

·N«ä¬O»¡´N¥LªºDoom2¨Ó»¡,GF4 MX¥u¯à¨Ï¥ÎNV10(GF1)ªºµ{¦¡½X,¥u¦³¨â­Ó
Texture Unit,¦Ó¥B¨S¦³Vertex program.GF3¸ò8500·|¤ñGF4 MX­n¦n.ªº½T¦³
«Ü¦h¹CÀ¸¥i¯à¤£·|¥Î¨ì4­Ótexture¸òvertex programs,¦ý¬O¥¦À³¸Ó­n³Q©R¦W
¦¨¨ä¥¦ªº¦W¦r(¦Ó¤£¬OGF4 MX).......


©Ò¦³ªº®É¶¡§¡¬°GMT +8¡C ²{¦bªº®É¶¡¬O08:04 PM.

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